For reference, Beidou full countering off cooldown is 32P/M, and C6 Fischl with perfect Oz uptime is 35P/M. The realistic amount can go lower to 30P/M when triggered once per second, or 27P/M when triggered every 1.1 seconds. Since it can be triggered every 0.9s, this puts her average Particle generation at 33 Particles per Minute (P/M) when triggered perfectly off cooldown. Each coordinated attack has a 50% chance to produce one Electro Particle. The initial slash of Baleful Omen does not generate Energy. Making sure Raiden’s Skill is active at the very start of rotations means every character can benefit from this bonus, but Burst DMG% cannot snapshot, so even if the Skill is cast late it can still benefit units with off-field Bursts. Burst DMG% BuffĪll party characters including those off-field and Raiden herself gain a Burst DMG% buff based on how much Energy their Elemental Bursts cost. Additionally, not having to worry about snapshotting can make rotations much more fluid, as you can cast or refresh her Skill whenever is useful without having to specifically set up for it. While snapshotting can be desirable for some units or rotations, Raiden typically casts her Skill at the beginning of rotations to set up buffs like 4VV or cast at the start of a fight and then recasts at the end of her uptime when some buffs have already worn off, so for her it is better that her Skill can at least partially benefit from buffs applied later on. Baleful Omen does not snapshot, meaning any stat changed to Raiden- positive or negative-will dynamically affect the damage of the current Baleful Omen. Hitting a shield or anything that does not show a damage number will not trigger her Skill. Elemental Skill MechanicsĬoordinated Attacks only trigger on damage. Always try to start a fight by casting her Elemental Skill to ensure maximum uptime. Raiden’s Elemental Skill’s perks include permanent uptime, large range, DMG% buffs, and damage. The Eye can initiate one coordinated attack every 0.9s per party.Ĭoordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.
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